Archive for the ‘Music Production’ Category
His views about what is important when producing, what will happen next and so forth are worthwhile to check out. For example, he said that if the original material is mediocre, it takes a lot of effort to product this to something decent. The important skill to develop and find in a fragmented future market is the taste. All music has an audience, if it’s done well, you could get it sold, even if there’s less of a market compared with the golden days of music when the jobs paid really well. But then you could be involved with music you really want to do. There’s always an audience for any kind of music, as long as you really are involved in the style — it has to be something you really like working with.
There are some other interesting cases, such as Todd Rundgren’s album Nearly Human that was recorded as a single take in the studio, and his follow-up album 2nd Wind that was recorded in one take in front of a live audience — that was instructed to be dead-silent during the recording. This was indeed a tough challenge, one take and nail it down, as the music on those albums are very complex. Another interesting angle was what Frank Zappa did with his live material, he mixed it together with studio recording material, so sometimes it was hard to know if what was what; a guitar solo was taken from a live situation where the rest was done in the studio, and so forth. I’m actually looking at a future project where I want it all to sound very much live, but it’s all done in the studio. So I’m just now in research mode finding out how to produce and mix such an album. The obvious choice is of course to add in ambient audience sounds, but there’s more to it, such as emulating the guitar stacks mic:ed with reflections. So I suspect there will be a lot of Logic’s Space Designer as well as amp simulation that is needed to get this kind of sound. It will be interesting.
The one big sales pitch behind this studio is that they have a house band that plays for tracks. I think this will become a good sales pitch for studios and producers. In today’s world anyone could configure a very good studio in the bedroom using semi-pro equipment and computers. However, the sound will just sound the same concerning productions, micro-edits with loops and so forth. If you multiply this a thousand times or more you start to see the problem with the produced sound — it takes a lot of effort to sound unique and have a specific sound for productions. Same with creativity, one person could only get to a certain point concerning creative ideas with music. Compare this with a studio setup where you have a pool of musicians that know each other inside out. Based on sessions you could configure this group and put together new tracks. I think this sounds very much like the old Motown system of sessions. Still, I think this is a good way to define a separate sound from anyone else out there, in this age of swing percent values and auto-alignment of pitch and midi quantizations…
Even singing today is not so critical, many singers do not have perfect voices; rather they have individual styles that sound different from others.If you put together tracks you could control the outcome. Now, to find like-minded musicians in case you want to play live, that’s another issue. I’ve used an iPod to play the backing tracks for some of my recent compositions. It’s doable, I wish I could have more live musicians but again it depends on patience and getting into the musician circle where you could start getting help from others from time to time — provided you also help out.
A classical one that shows up frequently is that someone first asks how to do mastering of tracks, and then later someone tells: don’t do it, better let professionals handle it for you. Then there’s either a reference to a mastering house, or the poster is promoting his or her own mastering services. So it’s clear what’s going on — direct marketing and trying to steer customers towards them. Usually such marketing is nasty and just backfires. Another variation is when someone asks about how to use a specific product, plug-in, amp, and so on, in a somewhat different scenario than expected. Let’s give this example, using a keyboard amp as a bass amplifier. Some might say, that’s silly. However, a lot of modern keyboard amps go down to 30Hz or below, and work just fine, and with a pre-amp in front you could key in all kinds of amplifier models where all you need is to amplify the pre-amp settings. What happened was that someone had not even tried out keyboard amps, do don’t know enough information about such scenarios, but still just post something about not doing it, as everyone is using specific bass amplifiers…. Actually, in a good discussion someone might later reply that watch out for open-ended cabinet constructions, the bass levels might destroy the cabinet and so on. Or then someone is telling that using a specific plug-in in a certain way creates bad sound. While maybe the whole idea behind the plug-in is to distort the sound in a certain way, and that’s what others want to use it for. There’s really no objective answer today concerning how people use effects and plug-ins to achieve all kinds of sounds. And that’s fine. There are all kinds of variations of answers; you might distill the problem ones related to laziness, hubris, subjectivity, not knowing but still answering to get more postings on a forum (me too posts), and so on. It’s good people provide advise on blogs, forums and mailing lists. However, you always need to do a little bit thinking yourself and see if an answer makes sense or not. Nobody is perfect (that includes me.)
Oh, I know the voes of balancing those out, making sure they work together, having a cohesive track, and it would be much, much easier to just use one single bass line, one bass sound, and get the job done. But no, something in my brain forces me to just sit another night up and tweaking and tweaking until I tamed the three or so wild bass line horses so they work together from beginning to end. Usually one starts, and there’s two at the end, I’m not so crazy to overlap them (unless I use a doubling track to get the bass lines sound better.) Maybe one reason it happens for me is that I seldom hear production with multiple different bass sounds and lines, and it just sounds different. Or then, the Blue Monday virus is stuck in my mind forever. To make things interesting, in today’s techno-flavored dance music, the bass lines are somewhat abstract, FM-sounding, with no clear lines, so then it should not even be an issue if I’m working on such tracks. Anyway, if you never tried to put in three or even four bass lines, check it out: it is an interesting problem, as someone from the East would say.
Start with spending an evening or two and generate lots of audio material, atmospheric sounds, melodies, bass lines, drum loops, mashed loops, effects, patterns and so on. Classify those with type and key, and also place them in specific folders on the disk. 20-50 entries in each should be fine. Remember to export them with the best possible audio quality, 24-bit. If you use Logic, make Apple loops, otherwise, with Ableton Live, just dump them out. Or export Logic audio and use Live for the second phase. Then, when you are traveling or starting to work on the second phase, drag in various parts into Logic or Live, just pseudo-random, build tracks, and see what happens. If you have audio material consisting of drum sounds, melodies, patterns (sequencer loops), atmospheric stuff, odd loops, effects, you should always be able to get together something that has enough content to become a track. If you have voice tracks, or snippets of singing, even better or more intriguing. With Ableton Live you could easily change the pitch if needed, or you could try to only write in phase one material in few keys, let’s say a minor/minor and e minor/major. With Logic it’s also doable for changing the pitch, but you need to use the built in tools to achieve this. Sometimes these tracks evolve over time, I add new kick drums, replace the bass lines, and so on, but it’s good to have something to start with. And if this does not work, just start another experiment! Sight, now I gave out another secret so others could be very productive…
There are two things that will happen with the result (if not more). First, depending on the digital to audio converter, it might cause all kind of strange artifacts when dealing with such long full pulses of digital info. Secondly, the loudspeakers won’t move. Those dealing with dance music will know this, it means that the kick will not pump in and out, less air will move, as sound is really pushing air molecules around. The end result is actually less energy, and duller dynamic sound. So what to do? First, after you finished your track, take a graphical look at the output to notice if this is happening, accepting the facts is really the first and most important step — based on that you could go in and fix it.
What I also do nowadays is to control the level going into the master plugins, I could use plug-ins such as the really badly named Utility plug-in from Ableton Live, but I’m using the FreeG plug-in from Sonalksis, as it shows RMS values which are more interesting than peak values, even with numbers. This way I restrict the signal going into the master-ing plug-ins very quickly instead of decreasing the individual track levels. The plug-ins then will again raise the levels so I compete within the realms of the loudness wars, but I could avoid the nasty blobs of full bytes going into the DACs and ultimately the loudspeakers. Now, I’m going through a lot of netlabel material, and usually this is the biggest problem I see when including material for my next podcast, the track is good, but the signal has such blobs everywhere, resulting in a very loud/dull sound. You could read more about this issue and problems with the documents that are part of the X-Ism download.
When you are looking for purchasing reference monitors, try to spend as much as you could, close to hurting the budget. There’s a reason good monitors are expensive, they sound and work well. Also, you will have this set of monitors for a very, very long time. The reason is that you need to learn how the monitors work, and based on that you know how they behave. Then, while mixing and mastering, you know how the characteristics, and you could compensate when you intuitively know from past experience how it will sound in other environments, a car, iPod, TV and so on. You should never purchase reference monitors via mail-order, unless you have already listened to them, and know how they sound. One of the best ways is to purchase them from a store where you could do A/B testing. Burn an audio CD with material you really like and know inside out, and use this one to hear how various monitors sound. Some are very accurate, but it might sound tiring, others colorize the sound so you could work for a long time without ear fatigue, but then that impacts the exactness of the sound. The nice thing with a store with a decent return policy is that you could always return them back in case they don’t sound that well in your studio environment (more about that later). There’s a lot of advice out in the forums about what monitors are the best. My only advice is, listen yourself and do not just assume. There are so many parts in a monitor, where some might like a certain sound, others not. I would read qualified reviews online for particular monitors I’m interested in. Any source that has a decent to good test environment and tools would be good resources. For example, Sound on Sound has very good reviews, and they could point out if a certain monitor has flaws, or if the marketing info is from — let’s say they claim the monitor could go down to 40Hz, while in a lab test it was clear that the monitor could only handle 60Hz. I would look for the following additional features in a monitor. As I work with dance music, the low end is important. The reference monitor should be able to go down to 35-40Hz so I could check out the bottom end. That means that the main cone should be 8″. Some claim sub-woofers are the way to go, but I prefer not to add that in, as it’s hard to over or under-compensate with different setups. For hip-hop where the sub-woofer in a car environment is a must, then that’s a big exception. Balanced inputs! In this world of more and more electronics causing all kinds of nasty electrical fields, that is becoming a must. It’s also good if the front has a volume knob and power buttons. You might want to adjust the volume on the monitors in order to avoid those sudden huge volume peaks in case your computer setup wants to suddenly have max volume (happens now and then). As for the power button, it’s good to save energy today. Some of the new reference monitors today have built-in DSP electronics to figure out the acoustical environment and adjust the output based on that. It’s a good idea, but usually such monitors are expensive. At least the monitor should have some kind of adjustment for the environment so you could do fine tuning of the output — however, this usually requires external tools so you could see on a computer screen how settings change the output, don’t just trust your ears. As for placement of the monitors. There’s a reason they are called near-field monitors. Unlike the old-fashioned way of placing huge, expensive monitors in the wall in front of the mixer, these should be placed as close to the ear if possible. It means that you need to go with practicality compared with how it looks like in the studio. Sometimes you could find the sweet spot by moving around with your head, or placing the monitors around until it feels you are inside this huge world of music only. Unless the manufacturer states that the monitors should only be placed standing, you could place them standing or lying by the side. This is how I have it just now in my studio. Whatever you do, don’t place them straight to the desk, the vibration will cause all kinds of subtle odd sounds. You could purchase somewhat expensive loudspeaker isolation mats, but you could get creative by checking out what’s in your kitchen and use similar material that is very cheap. I would neither place the monitors on anything wobbly, such as high stands, this as I live in earthquake country, or if you have small kids navigating through your studio, or dogs… The acoustical environment in your studio plays a big role in how the monitors sound, even with near-fields that try to eliminate some of these issues. This is often why the monitors sound good in the store, but nasty back home. I give you an example of the worst possible environment: a square room, with no damping material in the walls, no book shelves, sofas or anything to dampen, and a wooden floor. The square part means that the sound waves will bounce back and forth creating all kinds of funky new sound waves. Remember that the total chain of audio has a weakest spot. If your monitors are excellent, but the D/A converters are not good, that’s where the quality levels will decrease. Fortunately most of the Firewire-based audio interfaces are very good today. Even the audio output from a Mac sounds really good, too. Also beware of too-long audio cables, or home-made audio cables with weak soldering. I would not go and get platinum-plated super-expensive cables, but it’s good to have something very solid cable-wise. Some wonder if they could use studio monitors for private parties, sure, most modern reference monitors handle a lot of high volumes for a long time. However, party people tend to do odd things when they are intoxicated, so I would not risk to use expensive monitors in a party. So what about the Yamaha NS-10 monitors? Well, long time ago the trick to get a balanced mix was to use those, as the mid-range in those sucked big time, and if you got the mix sounding good in those, they sounded good in most other places. The problem is that it’s a drag listening to production work with NS-10s day after day. You want to enjoy the music you are working with. You could set them up as an additional monitor, or use any old stereo monitors you have back home, or a set of computer loudspeakers. It’s always good to have a second set of monitors for A/B listening purposes. I still think that you need to do tests with iPod-like ear-buds, as the majority of music is listened to through such environments today. This posting might be updated and annotated now and then, as I will start using it as my contribution on forums on postings where someone asks what monitor to purchase, and what to look for.
So what is side chaining? Basically you tell the plug-in that it should use another audio source and by the audio source changes the plug-in parameters will change. The classical example is compressor side-chaining. It’s been around for a while, but bands like Daft Punk finessed it into now the classical pump effect, and producers such as Eric Prydz seems to use it nearly everywhere. John Holden is another producer who has used compressor side-chaining in delightful unexpected configurations. As for Live, the setup is easy, all you need to do is to remember to open up another view with a tag button, and you get the settings (see image). You define the extern source, and if you want to put in the side-chaining before or after the effect. Then it’s a matter of keying in various values to get the effect, from subtle to very pumping. A typical side chain source is a kick drum track, resulting in a classical pulsating dance floor sound. Similarly, the gate has a similar control. In this case it’s the opposite, when the other eternal source triggers, it will open up the gate for this channel, leading to classical uses such as making sure that the kick and bass lines are together. The auto-filter chaining works so that sweeps will trigger based on the external source. So all three have specific uses. I tried them out, loaded in a couple of loops from a remix of Genietronix Skyflower that I’ve been trying to finally push out through the door, and hey, it sounded really interesting! So I need to make yet another remix, this time using the new side-chaining effects. So I’m all for it, even if it means that there will be even more and more side-chaining material out there, leading to a state where it’s cliche. I think moderation is in order for side-chaining. It’s a good effect, useful for the dance floor, but too much sugar and cream destroys cakes. I’ve been in club events where the DJ played five-six or so side-chain tracks, and I swear I could not hear a difference, just this pumping low sound wave pulsating through the crowd for an hour. Maybe if you are in a different state, it makes sense, but for a listener it’s boring. Moderate use, for example not across all the tracks, makes sense. My wife also claims she gets nauseated when she hears heavily side-chained compressor productions — which is also something I find fascinating, music that makes someone feel physically ill. Anyway, as for Live 7.0 features, this is a big plus, or a ‘finally-there’ feature, depending on how you look at it. I’m not sure if third party plug-in vendors could hook into the side-chaining channels, maybe it’s available, so we need to wait and see if third party plug-ins will also have use of side-chaining.
With Logic Pro it’s so easy, just click on the eq area and you get an instance of the EQ plug-in. With Live, you need to drag in the EQ8 to each track, but it’s doable. One of the biggest enemies as a mixers we have is muddiness. It happens easily when you have lots of tracks playing at the same time, frequencies battling about the same range, ending up as a mush of sound, and you can’t really hear anything interesting. There’s a reason why minimalist dance music sounds so clear, few tracks! Anyway, just be like a sculptor and sculpt out various main frequencies for each track. Sometimes even the dreadful 2k range will make sense (this is the metallic range) for certain instruments, so they are popping out from the mix. This is very similar to what ancient composers had to do, they had to learn inside out what the range and tonality was of each instrument, so then when they composed (in their head!) they could figure out the balances, and that’s why a symphony orchestra sounds so massive, and still so clear. We working with electronic tracks have an even harder time, as each synth and sample is its own new world, so we just need to go in and carve out the frequencies, and take out others so that the total balance will make it sound clear and interesting. I sometimes even suspect that one reason many subscribe to using external big mixer boards is that they immediately have access to eq for each tracks, and they could quickly balance the frequencies, not that solid state analog circuits also give warmth compared with digital harshness that we in the fully digital world always have to try to minimize.
I’ve been using the PSP VintageWarmer plug-in now for many years, and the secret about this great plug-in has been out for a while, which is good. For me, what VintageWarmer is good about are two things: making the digital domain sound more soft as with analog circuits, and to push the middle range up without making the mix too muddy. Here’s a typical setup that I have in the master section of either Logic or Live. There are a couple of things good to know when using VintageWarmer. First, the mix should be set to 50% or so, if you go all the way to 100%, it’s seldom I’ve been able to get a nice sound, it usually overwhelms the final mix. Secondly, I keep the ceiling at 0, this is like a limiter, this will limit the outgoing signal. I seldom key the drive over 2 (unless I use it on individual tracks as a compressor). I set the knee between 20 and 50 in most cases. As for the speed, this could be between 0 and 80 or so. I don’t use the multi-band settings in most cases. By listening to the final master using on/off, I could hear the difference, and adjust it. In general, for mastering, it’s better to be more gentle with VintageWarmer, than push it too hard. Anyway, this is my secret trick to get the middle range up without making the whole mix too muddy, and as a bonus I could remove harshness of digital tracks.
It’s both fun and annoyance going through old material — why didn’t I do that, and how was that done, but best to keep the sound as it was, and not tinker at this point of time. Anyway, I did a normal mix of the tracks up to 50 minutes, and it was OK, but reminded me of a radio program from beginning to end. I didn’t add any loops and other odd productions, just using the original material. Tomorrow I will have a new ear, and actually chop the ten tracks into small clips, and then do a real live session mixing and matching together parts. This would be the other extreme end, instead of doing a secure mix, it could just be anything. After that I need to make a decision, should I release a controlled mix of the material, or this live lets-see-what-happens mix? It will be interesting. If the live-crazy mix works out, I would rather use that one, as after all it’s like a new track rather than using existing tracks one after another… So that’s my dilemma for this week.
And yes indeed, it’s not just odd spectral sounds you get, also odd sounding bass lines, as well as even rhytmic patterns that are not from your standard drum machine setup. The thing I’m usually struggling with Absynth sounds is that they are so right in the high end, so many harmonics — even with taking down some of the track levels, it still cuts through. As for the track, it didn’t take long to compose and finalize. This was one of those cases where I did the composition in Logic, and exported 24-bit AIFF files out to Ableton Live, and then reassembled it in a mix-like environment in about one hour. I still need to do a proper mastering and final check-down. The other technique worth mentioning when exporting from Logic to Live is that I then use the re-pitch mode if I key in the exact same BPM as in Logic. This means that the quality is very much the same, no warping artifacts. I also do this with the drum loops exported. As for the release, I doubt this could be released as an underground dance track, it’s 120bpm, and has too much oddities happening. Anyway, another reason I have the podcast channel in place to release material that can’t be released through normal channels, anyway. Meanwhile, check out about Boltzmann brains and see what the cosmologists are struggling with just now…
Basically it’s very similar to Flickr, but it’s sound related. You could download all kinds of sound effects, loops, single-shot instruments for samples and so on. And you could also upload your material, as long as you own the copyrights for that material. Just read the fine print carefully, basically if someone else is using your material, you will not be compensated for this. Then again, it’s nice to be altruistic and give material for others, anyway. Usually, what I do with such sites is that if I use material from such sites, I also contribute, to keep the karmic balance, or even better, make it on the plus side. One issue with similar sites is to maintain the quality, as the more its open, the more less quality material will be present at such sites. Then again, Flickr seems to work just fine, based on the tools there, so you could find really good quality material based on user feedback placed on entries. We live in a really interesting post-modern world, where even high-quality sound samples are now available for everyone. It will most definitely increase the amount of music published, and I don’t think we are so far away any longer from the state where every consumer could make their own music — the truth is not so far away, already. |