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Enter the morphing interfaces. The basic idea is that you map four specific parameters to four sections, and move around in this x/y space, and this way — from existing parameters — you could generate brand new sounds. Zebra 2 has this model. Tonight I also tried out the morphing system in Native Instrument’s FM8, it’s even more wild, you have four different patches, and you could take parts from each one and morph a new sound with a certain spread of parameters you could define. It’s hard to describe it without doing it yourself, but you could really quickly get very interesting FM-based sounds this way. These morphing interfaces are also good not just for studio use, also for live situations, with a controller you could really create brand new sounds on the spot while playing live.
Comments:
1 Comment posted on "Synth Programming with Morphing"
Thiezz on November 23rd, 2007 at 3:41 pm #
Check this midi gui, pretty cool eh! Post a comment
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